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3.1.3.1 Motion

Motion-related blocks are primarily used to control a character's movement and rotation—such as moving forward, changing coordinates, or rotating by a certain angle—to create dynamic effects on the stage.

Blocks Note
image The character moves the specified number of steps to the right.
image The character turns to the right by the specified angle.
image The character turns left by the specified angle.
image The character moves to a random location or to the position of the mouse pointer.
image The character moves to the specified coordinates.
image The character glides to a random location or the mouse pointer's position within a specified time.
image The character glides to the specified coordinates within the designated time.
image The character is facing a specified direction.
image The character faces the direction of the mouse pointer.
image Increase the character's x-coordinate by the specified value.
image Set the character's x-coordinate to the specified value.
image Increase the character's y-coordinate by the specified value.
image Set the character's y-coordinate to the specified value.
image When a character reaches the edge of the stage, it changes direction and moves in the opposite direction.
image Set the character's rotation to mirrored, locked, or free. Note that adjusting this setting will change the character's movement direction.
image Get the x-coordinate of the current character; check this box to display it on the stage.
image Get the y-coordinate of the current character; check this box to display it on the stage.
image Get the current character's orientation; check this box to display it on the stage.